stellaris evasion cap. The coilgun has an accuracy of 75%. stellaris evasion cap

 
 The coilgun has an accuracy of 75%stellaris evasion cap <dfn> It is developed by Paradox Development Studio and published by Paradox</dfn>

Does accuracy cap at 100 percent. The crux of admin cap is that the part of the economy it affects changes significantly over the course of the game, and, as a result, the only reasonable way to treat is to (a. Both the final numbers leave me at 54% and 40% Evasion respectively, which is still under the 90% actual cap, hence my curiosity. This mod is intended to improve your stellaris experience with adding bunch of new civics. Meaning they have an easy time hitting their target and counter evasion naturally. For picket I prefer precog because I rather have the tracking. I generally prefer the precog interface. As the title says, there needs to be a negative opinion modifier cap on claims. ago. However, perhaps the biggest additions with Overlord are the five. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the fighters are higher DPS. If you give it another module that gives +10% evade, the final evasion is 240, not 242. The Titan class ship is considered one of the best ships to add to your fleets in Stellaris. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. This article has been verified for the current console version (3. The encoder is probably better than the decoder as it will make it easier to get destroyers to 90% evasion cap. Amanita phalloides (Vaill. Consumes power. Like, even my BB's with shield cap. Usually it would be 70% or 90%. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. Example of console command: "add_trait_leader 4 leader_trait_adaptable". Base 1, 1 more from edict, and 1. Its similar to Armour, being capped at 90%. The real advantage of synth ascension is that it requires no real effort on your part to maximize your economy. Evasion Regular: 0-99: 0: 0: 0: Experienced: 100-999. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. Most warfare is settled through space combat. Wiki. As I know evasion is caped at 90%. Does accuracy cap at 100 percent. ; About Stellaris Wiki; Mobile viewOk, I did run a test: The Destroyers *can* reach 90% Evasion, but that doesn't help much against battleships that have some tracking. Go to Stellaris r/Stellaris. 21) a net 21% increase to the final evasion. Subscribe. For the swarm one, you mostly use it for corvettes and the difference is that precog has higher sublight speed while the sapient has higher evasion. SirVandal Necrophage • 3 yr. stellarislocalisationmodifiers_2_l_english. ago. Decent chance to one-shot any ship it hits, will target big ships. Theres obviously some fine tuning needed, but I think it's a big step in a good direction. Food will be dealt with same as minerals: vassals and branch offices (on the note for branches, fast food buildings provide 10 food, which is great for just 1 building per branch) Youll have alot of edict fund cause of all the spirit bonuses, so dont. Enterprise-D. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. Stellaris Wiki Active Wikis. Thanks for the tip, though; depending on how this fight goes. 2. Some social techs, the ones which enhanced leaders previously. After tracking (tachyon. component_template – #Components. 4. In fact, you can even cap evasion on destroyers which makes them better late game in many situations. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. Tracking depends on the weapon size and type, computer and sensors. . Lots and lots of soldier jobs, plus the usual things like traditions, edicts, perks and tech. Noxious is an awful trait for everyone except for origins like Shattered Ring/Life Seeded who can actually use it quite wel. Is there an evasion cap? I've searched the forums, patch notes, the wiki, and this subreddit, but I can't find anything saying definitively if there is an evasion cap and what the evasion cap is, if it exists. Stellaris: Suggestions. Support. There are multiple types of trade possible, each having different mechanics, and all play a large impact on the economy. What is the point of 200% in whirlwind?1) Nexus districts have in fact been buffed, they give more maintenance jobs now. This also skews your "power vs small" since H slots have 100 Tracking and absolutely shred high evasion targets. Vette A fleet had 90 evasion Vette B fleet had. At start, most of the universe is sparselly populated with Space Monsters that you encounter very early. With the amount of HP a Behemoth Planetcraft has in the Gigastructural Engineering and More mod, I'm thinking of speccing it for speed - stacking % bonuses from Advanced Afterburners would give it a fair amount of NYOOOOM. Report. 1. Yeah you gotta be strategic with leaders now. Medium. One mono corvette fleet and one mixed battleship/cruiser fleet. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. The military power calculation is calculated based on 0% tracking so it thinks that a 100% evasion corvette is godlike. The hover-over text says traditions and technologies can increase the leader cap. Cap is 90%. 9 but forgot to remove the %. Alright, it's been a "while" since I played (understatement) but this is what I remember doing roughly. For the contingency you need to use all the weapons that have 100% shield and armor penetration. A leader is a named character that leads a significant part of the Empire, as a Commander, Official or Scientist. Menu. - Savegame compatibility. This article is for the PC version of Stellaris only. For swarms, it all depends on hitting the coveted 90% evasion cap. It has to be a bug. 9 update release date:September 12, 2023. Steps to reproduce the issue. New posts. Stuck like chuck. Psionic admiral gives 15% evasion, so from 80% you get 12 bonus, but cap is 90. 5 Defense platform cap. Crusader Kings II. Also the Capital Building upgrade tech. One empire had a cap of 25. +50% ship cost. 3. So if you have like psionics which give 15% to overall evasion, you build ships below 90 so they reach it with admiral. 3. 90% evasion - 15% tracking = 75% effective evasion, 85% accuracy - 75% effective evasion = 10% chance to hit if evasion wasn't hard capped and only effective evasion was the equation be more like: 125% evasion - 15% tracking = 110% effective evasion, but reduced to 90% if effective evasion was capped The 90% Evasion Destoyer is far superior to the corvette. And if you can get it up to like 50 with the right tech and buildings, then oh boy enjoy your space empire playthrough. X branch. An Artillery Battleship will tend to be loaded with weapons that have a min range. T. Component. Evasion Cap increased to 190 (Still gets countered by Tracking) Ships will try to readjust their positions based on their tactics much more often. Our coilgun has a tracking of 50%, and our lvl 2 sensors add another 5%, giving our shot a tracking value of 55%. I personally think its additive . 9, exceeding the cap is less punitive. How outweighting this would be in this case, as compared to having gentle space companions. Sapient Picket combat computer. Tracking counters evasion. The Ruler is a specific subtype of Leader and in many cases is elected from the existing leaders. Its to make them literally un-hittable, so that PD and flak will waste shots on it. ago. Any point your opponent put into shields is completely wasted. Description. Ships' combat behavior is. Add a Comment. Destroyers can fit a bit more shields on, but still no armor worth using. That way the part of the community that wants admirals to increase fleet cap can have their doom STACK(!) that has -100% ship fire rate and -100% evasion and I don’t have to see another post about admirals affecting fleet cap or else I’ll cry. That is, "Chance to Hit" is really accuracy and 100% is the maximum. 闪避( Evasion )是基于船体类型而区分的一项舰船基本属性,是护卫舰、驱逐舰、运输船以及其他类似的小型船只固有的属性。 可以通过加装推进器、战斗电脑或者特殊模块来增加闪避值。Realistically speaking (and this is also true in stellaris), evasion is a big part of survival in combat at substantial ranges with sublight weaponry. That's a 1:1 ratio, which means (relatively speaking) defense. Forts can't evade. 1) The most common, engines. If you double your leader cap, xp gain will be zero. . 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Example of console command: "add_trait_leader 4 leader_trait_adaptable". I know the tracking is supposed to be counter-evasion, and chance to hit formula etc. I know they didn't reduce the cap (it's still 9999 I think), but did. ago. Also there is +30% evasion from 3 thrusters and 10% from combat. ThePremiumSaber • 2 yr. Does accuracy cap at 100 percent. The evasion on the ship designer doesnt include all the bonuses. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. 2 days ago · 2:13. -Oscot, on Stellaris planets. I want some advice on how. Smaller ship frames have higher evasion. Sep 25, 2021 @ 11:55pm. Excess power for Advanced CPU & Autocannon upgrade (90+ power rating) Tier 1+ Missile Boat Corvette. 2): 1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool. Your 20K fleet is a 20K fleet,. BETA: Shield Hardening. add modifiers add/substracts a set amount of a resource or attribute to a scope. Stellaris Real-time strategy Strategy video game Gaming. Edit: Quick search to confirm, added in 1. Accuracy x (1 - (Evasion - Tracking)) . I can't express how fun the Leaders part of the new design is. 4 items. It's the next 20 years of researching the appropriate tech that really limits things. It is primarily related to ACOT, not ZoFe. . At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. So the formula for whether or not a weapon hits is: Base accuracy - MAX (0, (Target Evasion - Tracking)) + bonus chance to hit. In terms of their tracking, keep in mind that by the time you're likely to be facing a lot of evasion-capped ships, you've probably also got the techs to guarantee at least a 50% hit chance (lvl 3 sensors + adv. Once a battle is initiated, both fleets are committed to the encounter until one side retreats or is destroyed. The total evasion modifier that you need to reach the evasion cap on destroyers is 61%. So here we get a CtH of 75 – 8 = 67%. This page was last edited on 21 April 2017, at 08:46. With all these new reworks, and bug fixes, and updates. -3. This longer wait comes as a result of Paradox usually winding down for the summer, as employees go on holiday. 1. effectively lowering the evasion cap to 75% (since most people will have them by the time evasion capped corvettes are fielded). Latest. Realistically speaking (and this is also true in stellaris), evasion is a big part of survival in combat at substantial ranges with sublight weaponry. com]. That said, high evasion destroyers aren't that useful. Leader XP gain reduction will now follow a curve, allowing you to hire more leaders. States the average damage output is ~ 40 vs ~30. Sub-light speed of 216. This gives a 3:2 ratio, and is roughly balanced with the 3 L weapons being better against low-evasion targets and 2 H weapons being better against high-evasion targets. If you had 110% evasion, and the enemy had 10% tracking, you'd have 80% evasion effective because it caps at 90%, and then subtracts the 10% from. Use tweakergui debugtooltip (pre 1. ago. bozz5674. This is separate from your Naval Capacity (shown at the top of the screen). 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Slow breeders and Non Adaptive are for me the least problematic -2 negative traits but as long as you get a total -2 to take all the positive traits you can sub. IG-JF-CF May 11 @ 10:06am. These three things are then used by a ship_design to formulate a complete ship. I just can't find a reason to build this ship type, yet AI insist on building lots of this useless thinginto my federation fleet. That said, to a certain extent the evasion of Corvettes (by late game) combined with the hard-hitting nature of torpedoes/missiles means that they can punch battleship fleets pretty hard. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…There are three options: aggressive: fleet automatically attacks hostiles. Montu (youtuber) has done a bunch of simulations with various compositions. With the aforementioned common 75% in bonuses, those 2400 become 4200, more if you can stack further bonuses. In the meantime I found a bug. This applies only for the ship designer if you look at already built ships it shows the correct stats. 3 comments. The 4 KA + Lance is fine as it is, this way your ships AI will strip shields with KAs and finish off everything without shields with Lance sniping. 2] [7836] Shields, armor and hull points regen IMMEDIATELY after taking damage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I have tried removing the evasion cap. TalanicGo to Stellaris r/Stellaris. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. 0 unless otherwise noted. that the 1 missile per 1 fleet cap is pretty insane. Build fleets in a 1:1 ratio to each other. Stellaris - [3. . Edit: Quick search to confirm, added in 1. Enterprise-D. I'd love to see in the ship designer all the math done right there. PLEASE, just give us back the command cap per level, or remove command cap techs entirely and set base as 200, this is horrible. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. 4 "Gemini"! Please see the patch notes for more details. Enterprise. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 2. Hull Technologies now give 10% hull instead of fixed. Updated Habitats (needs Utopia or Federations) - Habitats have been limited to one per system, but a variety of orbitals can now be constructed around. You get more fire rate and +10 more tracking (40 vs. Evasion cannot go higher than 90%, however, so 100%. There's nothing wrong with an all-battleship composition. But you could have 150 raw evasion and then they'd need 61 or more tracking to get you below 90%. . However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). Since their ships hull points are way lower than their shields and armor points. The attacker's counter to evasion is Tracking. The fleet power calculation bugs and cannot handle it. While bigger weapon slots on ships have higher damage and longer range, they normally also have lower accuracy. They are just kinda fragile. 1 Anomaly research speed. 9 "Caelum" update is currently scheduled to release on September 12th! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to previously released DLCs, plus a plethora of other bug fixes, AI and. This is a problem. Favors are broken. As for the indicated maximum and minimum ranges, I would. But against anything higher, evasion is generally not the issue, and accuracy is generally manageable (targetting buffs) or situational (range limits, minimum and maximum). The influence price can fluctuate, which I will explain more about soon. +5% Evasion, +25% Engineering Industry- Organic Silicon Processing: Minerals from Farming Jobs +4, +25% Engineering. Base accuracy depends on the weapon type. Schmeethe • 3 yr. Solace_for_all • 6 yr. Same way there is a hard 90% cap on evasion, I'm wondering if there is one for speed. Leader cap is the best thing to happen to this game the whole time I've been playing which is over 2 years. Carrier cruisers are excellent when you outtech your opponent, they can beat smaller hull types in 1:1 fleet power with very low casualty rates. Is there an evasion cap? I've searched the forums, patch notes, the wiki, and this subreddit, but I can't find anything saying definitively if there is an evasion cap and what the. There are 2 ways Evasion can increase, Adding or Multiplying Thrusters and CPU are additive, Nearly everything else is Multiplicative. Reduction of fleet size. Yes, they let your Corvette move faster and get into firing range sooner. 50 navy cap is feasible, & command cap is likely to be 50 also. Tracking depends on the weapon size and type, computer and sensors. ago. Or, it's part of Paradox's ongoing struggles to make automation work. D) Shields are the best defence (due to free recharge), Armour is the most cost-effective (but must be repaired). Bonus chance to hit comes from computers and auxiliary fire control. With all these new reworks, and bug fixes, and updates. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. darkestkhan Second Lieutenant. The more you know. For 100 of those you get 400 jobs, that's 2400 naval cap just from jobs in a mid-to-big sized empire. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. . Same thing for evasion. My empire is fanatic. 4. If you're using Sapient combat computers then Picket Computer makes the most sense, as you're already hitting the evasion cap so Swarm does nothing for you. 8. If you lean too hard on shields, you could be weaker even to a mixed build and - also - the extra power to weapons/evasion contributes a lot more to survivability than I previously thought. not sure how that happens, i could switch it to. Even better up against no retreat fleets. This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role. A big part of the strength of Corvettes is their sublight speed. Well that's the start of an idea, if I know forums. In the long run, it won’t impact your game much. Their 25% ship build cost reduction is INSANE and if combined with assigning your nodes to be ship consruction ones,you can get up to 60% ship build cost reduction,which is insane as you literally print out ships,only thing limiting you is energy income and ship build speed. Does accuracy cap at 100 percent. In terms of content, we can expect additional "changes to leader traits and some of the. Leaders can also be appointed to the council in addition to and concurrent with their regular assignments. If you are going to use them, I would keep them in separate fleets. 9) quite a lot. 9. Does accuracy cap at 100 percent. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. Even with 50 normal fortresses (100 jobs) you get 1050 cap, which is the equivalent of ~130 battleships, or 5 full fleets. Having the ability to choose their advancement is huge. Advanced shields require Strategic Resource to make. Ran the command to research all techs and managed to get evasion up to 0. ago. 3 Stat modifiers affecting empire. How to get: Race: -Any Except Machine. That way the part of the community that wants admirals to increase fleet cap can have their doom STACK(!) that has -100% ship fire rate and -100% evasion and I don’t have to see another post about admirals affecting fleet cap or else I’ll cry. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. I have also noticted this. The numbers for the evasion stats of your ship are not shown exactly in ship designer. evasion has a different hard cap for each ships type and is dependant on your engines/aditional thrusters. One thing I'm noticing is that my Naval Capacity is quite low, even about 60 years into the game. These three things are then used by a ship_design to formulate a complete ship. Paradox have released the latest free update to Stellaris with 3. Psychic gives + 10% ship weapons damage, and evasion 15%. ago. PeerawatZ/ShiRoz Stellaris Mod Collections. This only gets you to around 86% evasion. After tracking is applied, the remaining evasion is subtracted from the weapon's accuracy, which is the final chance to hit. The chance-to-hit calculation is: chance to hit = max (0, accuracy - max (0, evasion - tracking)) So, as long as the defender's evasion is higher than the attacker's tracking, it directly reduces the attacker's chance-to-hit by the difference. Business, Economics, and Finance. 8, but going 2 or 3 or more over is supposed to be less punitive. If you can't hit 90% with precognitive, then you'd prefer sapient to get that extra few points of evasion to get you there. Decent chance to one-shot any ship it hits, will target big ships. Ships. +10 Years Leader Lifespan if not robot. You and the AI (or human) opponents are in a race with the same bear. This means that fleets with long-range weaponry can engage enemies from further away. If the attacker's tracking is higher than the defender's. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. 27 dps. Trade represents the transfer of goods or resources from one entity to another, usually with the intent of generating a profit from said transaction. Easily one of my favourite space strategy games. Missiles are somewhat better against point defense, by dint. 10 = 1. 2 from 2 Shield Caps x 1. Rule 5: This is the trait for an admiral when it becomes the chosen one. scaling unity upkeep of the leaders and scaling malus to leaders' xp gain. a battleship costs about the same. They aren't as cheap or disposable as frigates but last quite a bit longer. Also I think the best combination is to use armor + hull utility slots, and not using any shields. My ships sat at +185% fire rate, +80% damage, +90% range, +20% evasion, +3 disengagement opportunities, and +50% disengagement chance (lvl 3 trickster helped a ton), +60% shields, +80% armor, and +30% hull. Patch 3. Evasion - tracking. ) Link, the death cap mushroom, is an invasive ectomycorrhizal fungus in North America that was inadvertently introduced from. Destroyers and Cruisers are typically useless in the late-game; they do. Otherwise, use NSC and run 18 fighters on a single ship, 27 on your flagship, and laugh. I liked Stellaris before. Unless you're going for habitat spamming it doesn't have much value until you have the megastructure research, and it's a comparable amount of research time to. They aren't must grabs by any stretch of the imagination and 10 the leader cap limit is relatively fine considering you can easily go to 13 or 14 before the penalties outweigh the bonuses if you want a leader rush. Evasion +10% Sublight Speed +15% Leader Level Cap -1 Research Speed -20% <Uncontrolled Birth Rate>I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. A well-designed 60k fleet should suffice. . Sort by:These are the best grand strategy games in 2023: Supremacy 1914. You can read the full patch notes on the Stellaris forums! Free Improvements. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. During the Chosen One Shroud event, his name showed up. 0 unless otherwise noted. If evasion - tracking is. Tracking reduces evasion. Once the order is given, the work on the starbase will begin. though might still be a bit wonky. The. -Natural Engineers. High evasion fleets neuter missile fleets compared to traditional weapons. Once you reach the point that you can hit the 90% evasion cap without swarm computers (which usually means hitting only about 75%- 82% in the ship designer, because you can squeeze another 10%-15% out of Flagellating Movement + Gale-Speed/Mercenary Admiral, and the external bonuses are one of the few things that stack multiplicatively rather. Excess power can get you around another 2%. Space warfare. It's either 2 roles or additive. A leader is a named character that leads a significant part of the Empire, as a Governor, Scientist, Admiral or General. So then the only thing I can guesstimate is that if the +1 to Chance to Hit was applied instead of the +2 or +4 to Tracking, it would go something like this: +X CtH Bonus (Chance to Hit = Accruacy - (Evasion - Tracking)) (90% - 1 (70% - 60%) = CtH) +1 CtH B. Enterprise-C. For the first time ever on Ensign I was outscaled (while not tryharding. ErickFTG • 1 yr. Are max evasion Destroyers the best ship design in Stellaris? Are they better than battleships? In this video we will find out! Lets look at how to assemble,. Missiles are somewhat better against point defense, by dint. May 15,. ago. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. But I also don't know if anything else has a cap. Subscribe. 0 but I didn't think to save links to the relevant threads at the time. ask questions and/or talk about the 4X grand strategy game Stellaris by. LHtherower • Shared Burdens • 1 yr. Picket - I'd say this is easily a win for Precognitive. I'm curious how the math works out for evasion going beyond the hard cap of 90%. 38. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Stellaris. 23 =. You can encounter them, but then wait to also find. Excess armies are initially placed in a reserve area behind the frontline and replace any. Thread starter EXCAT; Start date Sep 30, 2021; Jump to latest Follow Reply Menu We have updated our. +20% Evasion +25% Shields +20% Upkeep : Flagships [edit | edit source] ENT: TOS: TMP: Pre-TNG: TNG: Post-TNG NX-01. I put a 90% acc weapon on a Line ship (+10 acc) and gave it 2 Aux Fire Control modules (5 acc each). Destroyers are really situational. You need a lot of ships to make carriers worthwhile. Total HP = 2853 with 5. This game does a wonderful job of allowing us to tailor a sentient species how we wish. More. A leader is a named character that leads a significant part of the Empire, as a Commander, Official or Scientist. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. If 1 - {Evasion} / {Accuracy} is > {Accuracy} you do worse. Which is something you’ve got wrong; 90% evasion doesn’t turn your 20K fleet into a 100K fleet. The MacroCanon's situation is that it offers L-tier anti-shield burst damage at a. . From the wiki " Your ships' maintenance costs are multiplied by either 1, or naval capacity used / total naval capacity, whichever's greater. I use 2A/1S on my armor/hull-regen corvettes and split armor/shield even stevens on everything else. Fleet Powers will start to increase dramatically if evasion goes above 90, and skyrocket if it goes beyond 100. the only time i am never NOT significantly over naval capacity is before i start cranking out ships, so like until 2230. Does accuracy cap at 100 percent. I haven't played since some version in the 2s and I am having some trouble understanding how all of the 3. What I've ended up doing is manually putting resources into each sector's stockpile. T. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2Evasion is 90% cap.